NEW DROPSUIT SKILLS
Caldari/Gallente/Minmatar Commando Dropsuits
Caldari/Gallente/Minmatar Heavy Dropsuits
Caldari/Amarr Light Dropsuits
Caldari/Gallente/Minmatar/Amarr Pilot Dropsuits
Caldari/Amarr Scout Dropsuits
Caldari/Gallente/Minmatar Sentinel Dropsuits
Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what convetional side arms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential.
Having overcome early reliability issues, manufacturers have since taken advantage of the weapons modular design; the magsec has been made available in multiple combat configurations - including optical sights and silenced operation - and is in widespread service throughout the cluster.
Miasma Grenade ( This is a test grenade)
The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight.
Lai Dai Compact Sniper Rifle
G7-M Compact Assault Rifle
"Drone" weapons (all current light and heavy weapons. Drone HMG actually looks a bit different. more like a forge gun, but held like an assault rifle)
https://scontent-a-lga.xx.fbcdn.net/hphotos-prn2/1375264_10152021702748169_1813944257_n.jpg
Colima & Estoc
Conceived as the "ultimate urban pacifier", in practice the Medium Attack Vehicle is that and more - having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carriers means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost lengendary status among the troops it serves.
Amarok & Crotalus
The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains s singularly devastating means of engaging ground targets.
Advanded Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
Basic Auto-Detonator
At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.
(Sounds like COD's Martyrdom. I don't know if i want to see this make it into the game)
Reactive Deflection Field I
Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.
Surge Carapace I
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull.
These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly.
Note: Only one module of this type can be equipped at one time.
Calibration Subsystem
Increases turret's maximum effective range.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
if anyone is wondering where i got this info, I got it off the Neocom app for the iphone. its buried down in the Database tab under "Infantry"